Sculpting and polypainting practice - ZBrush, 2016 - 120 minutes from dynasphere
Swat vehicle - high poly - professional work - 2015


Reference:
Credited on Rollercoaster Tycoon World for PC.
Asteroid prop - ZBrush, 3ds Max & Substance Painter - 2016

Haunted House - 2015
High Poly with 3ds Max & ZBrush
Realtime shots in Unity
Low poly in Unity with 4 texture sets.
3x2048, 1x1024 tiled brick.
Spec, gloss, emissive and AO in RGBA channels.
Diffuse & Opacity in RGBA channels.
 
Provided concept reference:

Barnyard Bash - large ride - fully textured in Unity - 2015:
4 texture sets, 3x2048, 1x512 for tiled wood.
Placeholder concrete base.

high poly:
In-game baked normals:

Diffuse Maps:

 
Unreal 4 - 2015 - Personal Project - Yashida set from Wolverine

Dragon door sculpted with my own custom brushes and alphas in ZBrush:
Reference:
Parquet material in substance designer:

MG34 - German machine gun - 2014
In-game low poly for first person view in Cryengine, 
Made with 3ds max, Photoshop, NDo2, presented in Marmoset Toolbag 2.
Model is built for complete realistic disassembly and game animation purposes,
with pivots and hierarchy all set - 14K triangles. 


High Poly - 3ds Max - rendered with mental ray


Architectural debris - 2015 - 3ds max, ZBrush