Most recently worked on Rokh:

Sculpting and polypainting practice - ZBrush, 2016 - 120 minutes from dynasphere
Rollercoaster Tycoon World for PC - 2015-2016.
Asteroid center piece - model & textures

Haunted house - model & textures.
Three texture sets + tiled brick.
Spec, gloss, emissive and AO in RGBA channels.
Diffuse & opacity in RGBA channels.

Barnyard Bash - model & textures:
3 texture sets + 1x512 for tiled wood.


Swat vehicle - high poly - professional work - 2015 - Simleader

Unreal 4 - 2015 - Personal Project - Yashida set from Wolverine

Dragon door sculpted with my own custom brushes and alphas in ZBrush:
Parquet material in substance designer:

MG34 - German machine gun - 2014
In-game low poly for first person view in Cryengine, 
Made with 3ds max, Photoshop, NDo2, presented in Marmoset Toolbag 2.
Model is built for complete realistic disassembly and game animation purposes,
with pivots and hierarchy all set - 14K triangles. 

High Poly - 3ds Max - rendered with mental ray

Architectural debris - 2015 - 3ds max, ZBrush