High poly modelling of a clip-in mechanism. For an insertbrush in Zbrush. Made in 3ds max. - 2015

Unreal 4.7 - WIP Lighting/Material Experiments - 2015
Personal Project - Yashida Set Rebuilt
Sculpted with my own custom brushes and alphas in ZBrush:

MG34 - German machine gun - 2014/2015
In-game low poly for first person view in Cryengine
rendered in Marmoset Toolbag 2.0 with various light conditions.
Model is built for complete realistic disassembly and game animation purposes,
with pivots and hierarchy all set in 3ds.Hand-painted 4K textures - 14K triangles. 

High Poly - 3ds Max - rendered with mental ray

Warhammer Bolt Pistol with Scope
Mentor assignment from CG Society forum - 2013