Rollercoaster Tycoon World for PC.
More samples of my work from 2016 coming very soon.

Haunted House High Poly with 3ds Max & ZBrush - 2015

Low poly in Unity with 4 texture sets.
3x2048, 1x1024 tiled brick.
Spec, gloss, emissive and AO in RGBA channels.
Diffuse & Opacity in RGBA channels.
 
Provided concept reference:

Barnyard Bash High Poly - 2015:

In-game baked normals:

Fully textured in Unity:
4 texture sets, 3x2048, 1x512 tiled wood.
Placeholder concrete base.


Diffuse Maps:

 

Swat vehicle - high poly - professional work - 2015
Cambli Thunder - 3ds Max


Reference:
Unreal 4.7 - 2015 - Personal Project - Yashida set from Wolverine - Work in progress

Dragon door sculpted with my own custom brushes and alphas in ZBrush:
Reference:
Parquet material in substance designer:

MG34 - German machine gun - 2014/2015
In-game low poly for first person view in Cryengine, 
Made with 3ds max, Photoshop, NDo2, presented in Marmoset Toolbag 2.
Model is built for complete realistic disassembly and game animation purposes,
with pivots and hierarchy all set - 14K triangles. 


High Poly - 3ds Max - rendered with mental ray


Architectural debris - 2015 - 3ds max, ZBrush, Substance software for texturing.