Samples of my work will be online once my NDA expires.
Swat vehicle - high poly - professional work - 2015
Cambli Thunder - 3ds Max
Unreal 4.7 - 2015 - Personal Project - Yashida set from Wolverine - Work in progress
Dragon door sculpted with my own custom brushes and alphas in ZBrush:
Parquet material in substance designer:
MG34 - German machine gun - 2014/2015 In-game low poly for first person view in Cryengine, Made with 3ds max, Photoshop, NDo2, presented in Marmoset Toolbag 2. Model is built for complete realistic disassembly and game animation purposes, with pivots and hierarchy all set - 14K triangles.