MG34 - German machine gun
In-game low poly, rendered in Marmoset Toolbag 2.0
14,000 triangles - PBR materials & hand-painted 4K textures in CS6







High poly / low poly, 3ds max, rendered with mental ray:

Unreal Development Kit - Splash Damage Environment Art Test
Click images or open in new tab to view enlarged.

Light sources are from emissive material, baked into static lightmapping &
 one dominant sun/moon light in the scene. Running DX11 + 4xMSAA .

1. Control panel shader using red, green and alpha channel - made from scratch in only 40 minutes

2. Master Material upon which instances are based.


Used 3ds max, Photoshop, Ndo and ZBrush.

Reference
ZBrush environment sculpting exercise:

Warhammer 40K - Bolter Pistol & Scope
Mentor assignment on CG Society forums.
ZBrush & 3ds max
"Operation Overlord" (Cryengine 3)
Responsible for barbed wire, road checkpoint, dead cow, fruit stand with crate & basket,
lighting and advanced time of day in CE3 (fog, color, time of day, depth of field),
diffuse, specular and normal maps as well as the shaders for those assets,
arranging terrain texture materials (with parallax occlusion mapping), terrain layers,
Lod's & collision as well as bullet impact decals according to the material. 
Presented in Cryengine 3, created with 3ds max, ZBrush, Photoshop,  xnormal
Fruit stand (Lod0 = 1764 tris, L1 = 882, L2 = 275, 1024x1024) 
Apple crate (Lod0 = 276 tris, 512x512) 
Basket  (Lod0 = 564 tris, L1 = 284, 512x512)
German road checkpoint (Lod0 = 578 tris, L1 = 326, 1024x1024 + 256x1024 + tiled detail map)
Barbed wire fortification (Lod0 = 988 tris, L1 = 394, L2 = 242, 1024x1024 + tiled detail map)