Unreal 4.7 - 2015 - Personal Project - Yashida set from Wolverine - Work in progress

Dragon door sculpted with my own custom brushes and alphas in ZBrush:
Parquet material in substance designer:

MG34 - German machine gun - 2014/2015
In-game low poly for first person view in Cryengine, 
Made with 3ds max, Photoshop, NDo2, presented in Marmoset Toolbag 2.
Model is built for complete realistic disassembly and game animation purposes,
with pivots and hierarchy all set - 14K triangles. 

High Poly - 3ds Max - rendered with mental ray

Architectural debris - 2015 - 3ds max, ZBrush, Substance software for texturing.

 Low poly: